Telling a story in 3D community oriented worlds 

Neora (http://www.neora.com/ – ucl talk – Dec. 10th, 03

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·       Where am I heading?

o       No specific plans

§         Just hop through the hyperspace links of life and see where I land

               Quoting M. in intro scene:
                                            I can simulate and recreate, 
                                              I can redesign, and intertwine, 
                                              Reengineer, with no fear, The Myth.

Chorus: (Euripides):

Zeus on Olympus is the author of much

 and the Gods bring much to pass unexpectedly.

What we expect does not come to pass

and a God finds some way to produce the unexpected.

That is what has happened here.





 

o       Suggestions for future developments regarding immersive / interactive theatre

§         Experiment similar approach for other play scrips

§         Develop OPEN 3D community oriented environment

§         Taking an existing engine and do a world management layer on top (high-level, specifically tailored for story-telling)

§         Pack bot management activities as a library for a well known scripting language (python)

§         Enhance simulator tools and experience further interaction methods

§         Collaborate with groups such as:

·         http://www.ieor.berkeley.edu/~goldberg/

·        http://www.cs.ucl.ac.uk/research/vr/

·        http://www.medialabeurope.org/

 

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